FY_ROUND: A CSGO FIGHT YARD MAP
Steam Workshop Link: fy_round The UE4 block out for this map is available on Google Drive. Note that it has no gameplay implemented.
Steam Workshop Link: fy_trees
Steam Workshop Link: wp_comfortzone_test The map designed for finding out the right scope of the new design.
Gameplay Video
Pre-Production
Pillars (Main Experience Goals)
The map should support long-distance sniping.
The map should support close-distance combat with the main rifles from both teams (AK47, M4A1).
Secondary Experience Goals
Sniping and close-distance combat should in general not interfere with each other. In other words, the snipers should feel safe and thus be able to focus on the sniping duel most times unless the other team has pushed all the way to the spawn area. The players engaged in close combat should be free of the fear that they might be picked up by the snipers in the distance.
Mechanics
Movement
Running
Walking
Jumping
Crouching
Shooting
AWP (Sniper rifle, two zoom levels, one-shot kill)
AK47, M4A1 (Assualt Rifle, single fire in mid-distance combat, burst fire in close-distance combat, burst fire requires recoil control)
Layout and Combat Design (Intial Design)
Top-down View
To support long-distance sniping, both spawn areas are rooms with openings providing sniper sightlines. Outside each room are wall covers with half-body height shooting windows. Together, they form the sniper nests on the map.
The sniper nests are connected by sideways allowing both sides to push the enemy snipers. On these sideways stand various height covers ranging from crouching-safe to standing-safe. Assault rifles such as M4 and AK are placed near the cover closest to the enemy spawn area. The close-range combat advantages they possess is hoped to incentivize both teams to push and attack.
Weapon Setup
Players are only equipped with AWP at spawn. There is buying zone on the map. Assault rifle pick-ups are available at two specific locations.
Blockout
Note: The strange movement in the gameplay video resulted from the huge input lag when recording the gameplay with OBS. It seems to be only CSGO that has this issue.