Gold Decoy
Project Metadata
Gold Decoy came from a one-week interactive installation project during the study at Royal Danish Academy.
Credits: Anna / Character modeling
Cheryl / Audio
Kasper / Rock modeling
Ziwen / Arduino logic coding, Unity logic coding, wiring,
environment building
Introduction
In Gold Decoy, the player would find themselves confronted with a dilemma: A miserable thief was hanging between two cliffs above an endless ocean with all the limbs stretched out and holding on to the boulders. On his back was a bag of gold he snatched. The player has the power to decide his fate by placing more “golds” into this bag through the physical platform at the risk of his life or taking out “golds”, saving his life but going home empty handed. (Check the video on the left to see it in action).