Gold Decoy

 
 

Gold Decoy Scene

The character on the screen (upper right) responds to player putting on or removing weights on the platform (bottom left).

Project Metadata

Gold Decoy came from a one-week interactive installation project during the study at Royal Danish Academy.

Credits: Anna / Character modeling

Cheryl / Audio

Kasper / Rock modeling

Ziwen / Arduino logic coding, Unity logic coding, wiring,

environment building

 

Introduction

In Gold Decoy, the player would find themselves confronted with a dilemma: A miserable thief was hanging between two cliffs above an endless ocean with all the limbs stretched out and holding on to the boulders. On his back was a bag of gold he snatched. The player has the power to decide his fate by placing more “golds” into this bag through the physical platform at the risk of his life or taking out “golds”, saving his life but going home empty handed. (Check the video on the left to see it in action).

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A VOICED-ACTIVATED TALKING MASK